PokeRogue Pokedex /
Grimmsnarl
View Grimmsnarl's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Grimmsnarl Pokédex Data
key | value |
---|---|
Type | Dark Fairy |
Starter Cost | 3 |
Weight | 61 kg |
Biomes | |
Ability | |
Pickpocket Steals an item from an attacker that made direct contact. |
Grimmsnarl Base Stats
key | value |
---|---|
HP | 95 |
Attack | 120 |
Defense | 65 |
Sp. Atk | 95 |
Sp. Def | 75 |
Speed | 60 |
BST | 510 |
Grimmsnarl Evolution
Grimmsnarl Type Chart
Dark Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
0.5
Poison
1
Ground
1
Flying
1
Psychic
2
Bug
1
Rock
1
Ghost
2
Dragon
1
Dark
0.5
Steel
1
Fairy
0.5
Fairy Type Strength
Normal
1
Fire
0.5
Water
1
Electric
1
Grass
1
Ice
1
Fighting
2
Poison
0.5
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
1
Ghost
1
Dragon
2
Dark
2
Steel
0.5
Fairy
1
Dark + Fairy Type Weakness
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
1
Poison
2
Ground
1
Flying
1
Psychic
0
Bug
1
Rock
1
Ghost
0.5
Dragon
0
Dark
0.25
Steel
2
Fairy
2
Grimmsnarl Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Encore | Normal | Status | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. |
Parting Shot | Dark | Status | - | 100 | 20 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
Topsy-Turvy | Dark | Status | - | - | 20 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
Wicked Blow | Dark | Physical | 75 | 100 | 5 | The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. |
Grimmsnarl Moves learned by level up
Total 17 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
0 | Spirit Break | Fairy | Physical | 75 | 100 | 15 | The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. |
1 | Bite | Dark | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
1 | Fake Out | Normal | Physical | 40 | 100 | 10 | This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
1 | Flatter | Dark | Status | - | 100 | 15 | Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. |
1 | Bulk Up | Fighting | Status | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
1 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
1 | False Surrender | Dark | Physical | 80 | - | 10 | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. |
12 | Fake Tears | Dark | Status | - | 100 | 20 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
16 | Assurance | Dark | Physical | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack's power is doubled. |
20 | Swagger | Normal | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
24 | Sucker Punch | Dark | Physical | 70 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
28 | Torment | Dark | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
35 | Dark Pulse | Dark | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
40 | Nasty Plot | Dark | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
48 | Play Rough | Fairy | Physical | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
56 | Foul Play | Dark | Physical | 95 | 100 | 15 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
64 | Hammer Arm | Fighting | Physical | 100 | 90 | 10 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
Grimmsnarl Moves learned by TM/HM
Total 72 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Mega Punch | Normal | Physical | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. |
Fire Punch | Fire | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
Ice Punch | Ice | Physical | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
Thunder Punch | Electric | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
Mega Kick | Normal | Physical | 120 | 75 | 5 | The target is attacked by a kick launched with muscle-packed power. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Low Kick | Fighting | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
Thunder Wave | Electric | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Focus Energy | Normal | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
Metronome | Normal | Status | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Leech Life | Bug | Physical | 80 | 100 | 10 | The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |