PokeRogue Pokedex /
G-Max Grimmsnarl
View G-Max Grimmsnarl's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


G-Max Grimmsnarl Pokédex Data
key | value |
---|---|
Type | ![]() ![]() |
Starter Cost | 3 |
Weight | 61 kg |
Biomes | |
Ability | |
Pickpocket Steals an item from an attacker that made direct contact. |
G-Max Grimmsnarl Base Stats
key | value |
---|---|
HP | 120 |
Attack | 155 |
Defense | 75 |
Sp. Atk | 110 |
Sp. Def | 85 |
Speed | 65 |
BST | 610 |
G-Max Grimmsnarl Evolution
G-Max Grimmsnarl Type Chart
Dark Type Strength

1

1

1

1

1

1

0.5

1

1

1

2

1

1

2

1

0.5

1

0.5
Fairy Type Strength

1

0.5

1

1

1

1

2

0.5

1

1

1

1

1

1

2

2

0.5

1
Dark + Fairy Type Weakness

1

1

1

1

1

1

1

2

1

1

0

1

1

0.5

0

0.25

2

2
G-Max Grimmsnarl Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Encore | ![]() | ![]() | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. |
Parting Shot | ![]() | ![]() | - | 100 | 20 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
Topsy-Turvy | ![]() | ![]() | - | - | 20 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
Wicked Blow | ![]() | ![]() | 75 | 100 | 5 | The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. |
G-Max Grimmsnarl Moves learned by level up
Total 17 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
0 | Spirit Break | ![]() | ![]() | 75 | 100 | 15 | The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. |
1 | Bite | ![]() | ![]() | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
1 | Fake Out | ![]() | ![]() | 40 | 100 | 10 | This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
1 | Flatter | ![]() | ![]() | - | 100 | 15 | Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. |
1 | Bulk Up | ![]() | ![]() | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
1 | Confide | ![]() | ![]() | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
1 | False Surrender | ![]() | ![]() | 80 | - | 10 | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. |
12 | Fake Tears | ![]() | ![]() | - | 100 | 20 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
16 | Assurance | ![]() | ![]() | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack's power is doubled. |
20 | Swagger | ![]() | ![]() | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
24 | Sucker Punch | ![]() | ![]() | 70 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
28 | Torment | ![]() | ![]() | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
35 | Dark Pulse | ![]() | ![]() | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
40 | Nasty Plot | ![]() | ![]() | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
48 | Play Rough | ![]() | ![]() | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
56 | Foul Play | ![]() | ![]() | 95 | 100 | 15 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
64 | Hammer Arm | ![]() | ![]() | 100 | 90 | 10 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
G-Max Grimmsnarl Moves learned by TM/HM
Total 72 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Mega Punch | ![]() | ![]() | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. |
Fire Punch | ![]() | ![]() | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
Ice Punch | ![]() | ![]() | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
Thunder Punch | ![]() | ![]() | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
Mega Kick | ![]() | ![]() | 120 | 75 | 5 | The target is attacked by a kick launched with muscle-packed power. |
Body Slam | ![]() | ![]() | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | ![]() | ![]() | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Hyper Beam | ![]() | ![]() | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Low Kick | ![]() | ![]() | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
Thunder Wave | ![]() | ![]() | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
Double Team | ![]() | ![]() | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Light Screen | ![]() | ![]() | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Reflect | ![]() | ![]() | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Focus Energy | ![]() | ![]() | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
Metronome | ![]() | ![]() | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Leech Life | ![]() | ![]() | 80 | 100 | 10 | The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
Rest | ![]() | ![]() | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | ![]() | ![]() | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Thief | ![]() | ![]() | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
Snore | ![]() | ![]() | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |